Hunting in Urbinia

Setting Out
In which our heroes go on their first adventure

In 801, Grinsworth put out another call for adventurers to find magical artifacts for him to study and to meet at a chosen date at his shop in Highgarden. Three responded and arrived at the place and date indicated. One was Arden, self-styled Prince and sorcerer with a fey bloodline. One was Yoji, a monk from the eastern Border Provinces with a reputation for shady fighting styles. The third was Nix, cleric of Korada with her pony Bertle. 

Grinsworth greeted them, welcomed all three into his shop, 

Grinsworth greeting, introduction, mission, last known, teleport.

Arriving in Caffeld, checking library, checking University. Met Rasan Darkforge, professor who gave them directions to Da'Caffeld.

Went down, guards incredulous that anyone that obviously rich was going down voluntarily. 

Went down, locals kept away from bright light. Dimmed light when approaching town. Met innkeeper Gili Aleforge. Gave directions to Mayor ("We look like reading folk?")

Met Mayor, got directions to old battle site. Went out, dug around, found area where something had been moved. Talked to locals. Arden weirded them out, Nix pacified them. 

Found small patrol in area where kelpgrass was growing, defeated same.

Found hole about as far from anywhere as could be gotten. Yoji scouted, found closed door and some kind of cafeteria. Came back, got others.

Brawl in cafeteria. Yoji proceeded to kick ass. 

Nix took off down corridor, threw open closed door, found Brute dorm. Closed door, ran back to cafeteria. Brutes followed. Arden made one laugh like hell, both got slaughtered.

Checked out dorm, found tiny safe, probably there to be guarded by brutes, not used. Arden tried to open, set off alarm while doing it.

Everyone legged it down the corridor to the exit, met boss, two lieutenants, and an otyugh. Everyone fought, boss got away, heroes legged it after looting place. 

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.